mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-28 13:27:10 +01:00
59 lines
1.7 KiB
Plaintext
59 lines
1.7 KiB
Plaintext
[gd_scene load_steps=9 format=2]
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[ext_resource path="res://data/spell_effects/textures/main_texture.png" type="Texture" id=1]
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[ext_resource path="res://data/spell_effects/textures/big_glow.png" type="Texture" id=2]
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[ext_resource path="res://data/shaders/2_simple_particle_billboard_shader.shader" type="Shader" id=3]
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[ext_resource path="res://data/shaders/3_simple_y_billboard.shader" type="Shader" id=4]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 3 )
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shader_param/albedo = Color( 1, 1, 1, 1 )
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shader_param/texture_albedo = ExtResource( 1 )
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[sub_resource type="QuadMesh" id=2]
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material = SubResource( 1 )
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size = Vector2( 0.1, 0.1 )
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[sub_resource type="ShaderMaterial" id=5]
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shader = ExtResource( 4 )
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shader_param/albedo = Color( 0.027451, 0.537255, 0.317647, 1 )
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shader_param/texture_albedo = ExtResource( 2 )
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[sub_resource type="QuadMesh" id=4]
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material = SubResource( 5 )
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size = Vector2( 0.3, 0.3 )
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[node name="NatureCast" type="Spatial"]
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[node name="CPUParticles" type="CPUParticles" parent="."]
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amount = 5
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lifetime = 0.29
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explosiveness = 0.08
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randomness = 0.77
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lifetime_randomness = 1.0
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local_coords = false
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mesh = SubResource( 2 )
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emission_shape = 1
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emission_sphere_radius = 0.1
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direction = Vector3( 1, 1, 1 )
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spread = 180.0
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gravity = Vector3( 0, -9, 0 )
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initial_velocity = 1.0
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initial_velocity_random = 1.0
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angular_velocity = 397.64
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angular_velocity_random = 0.2
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radial_accel = 1.0
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tangential_accel = 6.9
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tangential_accel_random = 0.21
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damping = 6.54
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damping_random = 0.5
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angle = 426.5
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angle_random = 1.0
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scale_amount = 0.3
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scale_amount_random = 1.0
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color = Color( 0.0901961, 0.501961, 0.247059, 1 )
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[node name="MeshInstance" type="MeshInstance" parent="."]
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mesh = SubResource( 4 )
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material/0 = null
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