mirror of
https://github.com/Relintai/broken_seals.git
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41 lines
1.3 KiB
Plaintext
41 lines
1.3 KiB
Plaintext
[gd_scene load_steps=6 format=2]
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[ext_resource path="res://data/spell_effects/textures/star.png" type="Texture" id=1]
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[ext_resource path="res://data/shaders/2_simple_particle_billboard_shader.shader" type="Shader" id=2]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 2 )
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shader_param/albedo = Color( 0.0627451, 0.741176, 0.619608, 1 )
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shader_param/texture_albedo = ExtResource( 1 )
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[sub_resource type="QuadMesh" id=2]
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material = SubResource( 1 )
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[sub_resource type="Animation" id=3]
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resource_name = "Anim"
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length = 0.3
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step = 0.01
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tracks/0/type = "value"
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tracks/0/path = NodePath("MeshInstance:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.08, 0.09, 0.3 ),
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"transitions": PoolRealArray( 5.09824, 1, 1.31951, 1 ),
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"update": 0,
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"values": [ Vector3( 0.1, 0.1, 0.1 ), Vector3( 1, 1, 1 ), Vector3( 1, 1, 1 ), Vector3( 0.1, 0.1, 0.1 ) ]
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}
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[node name="AmplifyPain" type="Spatial"]
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[node name="MeshInstance" type="MeshInstance" parent="."]
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transform = Transform( 0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0 )
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mesh = SubResource( 2 )
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material/0 = null
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "Anim"
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anims/Anim = SubResource( 3 )
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