broken_seals/game/shaders/liquid.tres

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[gd_resource type="Shader" format=2]
[resource]
code = "// NOTE: Shader automatically converted from Godot Engine 3.5.beta's SpatialMaterial.
shader_type spatial;
render_mode async_visible,blend_mix,depth_draw_opaque,cull_disabled,unshaded,vertex_lighting,shadows_disabled;
uniform vec4 albedo : hint_color;
uniform sampler2D texture_albedo : hint_albedo;
void fragment() {
vec2 base_uv = UV;
vec4 albedo_tex = texture(texture_albedo,base_uv);
albedo_tex *= COLOR;
ALBEDO = albedo.rgb * albedo_tex.rgb;
ALPHA = albedo.a * albedo_tex.a;
}
"