mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-28 13:27:10 +01:00
83 lines
2.6 KiB
GDScript
83 lines
2.6 KiB
GDScript
extends Container
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at https://mozilla.org/MPL/2.0/.
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export (NodePath) var name_text_path : NodePath
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export (NodePath) var level_text_path : NodePath
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export (NodePath) var health_range_path : NodePath
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export (NodePath) var xp_range_path : NodePath
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var _name_text : Label
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var _level_text : Label
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var _health_range : Range
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var _xp_range : Range
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var _player : Entity
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func _ready() -> void:
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_name_text = get_node(name_text_path)
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_level_text = get_node(level_text_path)
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_health_range = get_node(health_range_path)
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_xp_range = get_node(xp_range_path)
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func set_player(p_player: Entity) -> void:
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if not _player == null:
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_player.get_health().disconnect("c_changed", self, "_on_player_health_changed")
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_player.disconnect("cname_changed", self, "cname_changed")
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_player.disconnect("con_level_up", self, "clevel_changed")
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_player.disconnect("con_level_changed", self, "clevel_changed")
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_player.disconnect("con_xp_gained", self, "con_xp_gained")
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_player.disconnect("centity_data_changed", self, "centity_data_changed")
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_player = null
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if p_player == null:
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return
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_player = p_player
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_player.connect("cname_changed", self, "cname_changed")
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_player.connect("con_level_up", self, "clevel_changed")
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_player.connect("con_level_changed", self, "clevel_changed")
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_player.connect("con_xp_gained", self, "con_xp_gained")
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_player.connect("centity_data_changed", self, "centity_data_changed")
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var health = _player.get_health()
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_on_player_health_changed(health)
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health.connect("c_changed", self, "_on_player_health_changed")
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_name_text.text = _player.centity_name
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_level_text.text = str(_player.clevel)
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clevel_changed(_player, 0)
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con_xp_gained(_player, 0)
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func _on_player_health_changed(health: Stat) -> void:
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if health.cmax == 0:
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_health_range.min_value = 0
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_health_range.max_value = 1
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_health_range.value = 0
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return
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_health_range.min_value = 0
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_health_range.max_value = health.cmax
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_health_range.value = health.ccurrent
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func cname_changed(entity: Entity) -> void:
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_name_text.text = _player.centity_name
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func clevel_changed(entity: Entity, value : int) -> void:
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_level_text.text = str(_player.clevel)
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_xp_range.min_value = 0
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_xp_range.max_value = Entities.get_xp_data().get_xp(_player.clevel)
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func con_xp_gained(entity: Entity, val: int) -> void:
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_xp_range.value = _player.cxp
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func centity_data_changed(data: EntityData) -> void:
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var health = _player.get_health()
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_on_player_health_changed(health)
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