mirror of
https://github.com/Relintai/broken_seals.git
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110 lines
2.9 KiB
GDScript
110 lines
2.9 KiB
GDScript
extends PanelContainer
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at https://mozilla.org/MPL/2.0/.
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export(PackedScene) var inventory_item_scene : PackedScene
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export(NodePath) var inventory_item_container_path : NodePath
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export(NodePath) var item_tooltip_path : NodePath
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export(Array, NodePath) var inventory_slots : Array
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var _inventory_slots : Array
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var _inventory_item_container : Node
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var _tooltip : Popup
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var _player : Entity = null
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var _bag : Bag = null
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func _ready() -> void:
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_inventory_item_container = get_node(inventory_item_container_path)
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_tooltip = get_node(item_tooltip_path)
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for np in inventory_slots:
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var es : Control = get_node(np) as Control
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es.set_tooltip_node(_tooltip)
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_inventory_slots.append(es)
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connect("visibility_changed", self, "on_visibility_changed")
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func set_player(p_player: Entity) -> void:
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if _player != null:
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_player.disconnect("cbag_changed", self, "cbag_changed")
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for ie in _inventory_item_container.get_children():
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ie.queue_free()
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_player = p_player
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_player.connect("cbag_changed", self, "cbag_changed")
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cbag_changed(_player, _player.cbag)
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for np in _inventory_slots:
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np.set_player(_player)
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refresh_bags()
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func refresh_bags() -> void:
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if _bag == null:
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return
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if not visible:
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return
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# if _bag.size == _inventory_item_container.get_child_count():
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# return
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for ie in _inventory_item_container.get_children():
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ie.queue_free()
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for i in range(_bag.get_size()):
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var n : Node = inventory_item_scene.instance()
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_inventory_item_container.add_child(n)
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n.owner = _inventory_item_container
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n.set_slot_id(i)
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n.set_tooltip_node(_tooltip)
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n.set_player(_player)
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n.set_item_instance(_bag.get_item(i))
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func cbag_changed(entity: Entity, bag: Bag) -> void:
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if _bag != null:
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_bag.disconnect("size_changed", self, "bag_size_changed")
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_bag.disconnect("item_added", self, "bag_item_added")
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_bag.disconnect("item_removed", self, "item_removed")
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_bag.disconnect("item_swapped", self, "item_swapped")
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_bag = entity.cbag
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if _bag == null:
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return
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_bag.connect("size_changed", self, "bag_size_changed")
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_bag.connect("item_added", self, "bag_item_added")
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_bag.connect("item_count_changed", self, "item_count_changed")
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_bag.connect("item_removed", self, "item_removed")
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_bag.connect("item_swapped", self, "item_swapped")
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# overburden_removed(bag: Bag)
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# overburdened(bag: Bag)
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func bag_size_changed(bag: Bag) -> void:
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refresh_bags()
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func bag_item_added(bag: Bag, item: ItemInstance, slot_id: int) -> void:
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refresh_bags()
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func item_count_changed(bag: Bag, item: ItemInstance, slot_id: int) -> void:
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refresh_bags()
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func item_removed(bag: Bag, item: ItemInstance, slot_id: int) -> void:
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refresh_bags()
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func item_swapped(bag: Bag, item1_slot : int, item2_slot: int) -> void:
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refresh_bags()
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func on_visibility_changed() -> void:
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refresh_bags()
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