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broken_seals/game/ui/spellbook/SpellEntryPopup.gd

44 lines
1.5 KiB
GDScript

extends PopupPanel
# Copyright (c) 2019-2020 Péter Magyar
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
export(NodePath) var label_path : NodePath
export(NodePath) var desc_label_path : NodePath
var _label : Label
var _desc_label : RichTextLabel
var _spell : Spell
func _ready():
_label = get_node(label_path) as Label
_desc_label = get_node(desc_label_path) as RichTextLabel
func set_spell(spell : Spell) -> void:
_spell = spell
if _spell == null:
return
_label.text = _spell.text_name
_desc_label.text = _spell.get_description(1, 1)