broken_seals/game/addons/mat_maker_gd/nodes/common
2021-11-12 01:04:39 +01:00
..
blur.gd Went through the rest of the .mmg files. 2021-10-13 18:48:59 +02:00
commons.gd Greyscale quantize and tonality nodes. 2021-10-27 18:26:06 +02:00
curves.gd Fix and index in curves.gd. 2021-10-26 11:35:45 +02:00
dilate.gd Tuned most of the remaining .mmg files into comments. 2021-10-13 12:54:29 +02:00
edge_detect.gd Went through the rest of the .mmg files. 2021-10-13 18:48:59 +02:00
fills.gd Fill_to_position, fill_to_size, and fill_to_uv nodes for mat_maker_gd. 2021-10-29 18:20:21 +02:00
filter.gd Invert node. 2021-10-26 22:56:10 +02:00
gradients.gd Lots of work on gradient_type_4. It doesn't work properly yet, however the current implementation produces a cyberpunk-ish neon like effect, so I also saved it as gradient_type_5 for the time being. 2021-10-17 21:01:54 +02:00
mwf.gd Tuned most of the remaining .mmg files into comments. 2021-10-13 12:54:29 +02:00
noise_fbm.gd FBM noise node. 2021-10-19 13:43:35 +02:00
noise_perlin.gd Color value node. 2021-10-19 12:21:56 +02:00
noise_voronoi.gd Voronoi node. 2021-10-19 15:38:12 +02:00
noises.gd Anisotropic noise node. 2021-10-19 13:08:50 +02:00
patterns.gd Scratches node. 2021-10-18 20:06:49 +02:00
sdf2d.gd Curve node. 2021-10-22 23:24:29 +02:00
sdf3d.gd sdf3d_op_repeat and circle_repeat nodes. 2021-10-26 13:26:59 +02:00
shapes.gd Tuned most of the remaining .mmg files into comments. 2021-10-13 12:54:29 +02:00
simple.gd Went through the rest of the .mmg files. 2021-10-13 18:48:59 +02:00
tex3d.gd Turned a lot more mmg files into comments. 2021-10-13 00:38:05 +02:00
tile.gd Color tiler node for mat_maker_gd. 2021-11-06 11:50:39 +01:00
transforms.gd Small cleanups to transforms.gd. 2021-11-12 01:04:39 +01:00