broken_seals/game/textures/world/stone/stone_1.tres

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[gd_resource type="MMMaterial" load_steps=28 format=2]
[ext_resource path="res://addons/mat_maker_gd/nodes/filter/blend.gd" type="Script" id=3]
[ext_resource path="res://addons/mat_maker_gd/nodes/other/output_image.gd" type="Script" id=4]
[ext_resource path="res://addons/mat_maker_gd/nodes/noise/fbm_noise.gd" type="Script" id=5]
[ext_resource path="res://addons/mat_maker_gd/nodes/noise/voronoi.gd" type="Script" id=6]
[ext_resource path="res://addons/mat_maker_gd/nodes/filter/colorize.gd" type="Script" id=7]
[sub_resource type="MMNodeUniversalProperty" id=1]
default_type = 5
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="MMNodeUniversalProperty" id=2]
default_type = 5
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="MMNodeUniversalProperty" id=3]
default_type = 5
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="MMNodeUniversalProperty" id=4]
default_type = 5
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="MMNode" id=5]
script = ExtResource( 6 )
graph_position = Vector2( 120, 0 )
out_nodes = SubResource( 3 )
out_borders = SubResource( 1 )
out_random_color = SubResource( 4 )
out_fill = SubResource( 2 )
scale = Vector2( 14, 14 )
stretch = Vector2( 1, 1 )
intensity = 1.0
randomness = 0.95
[sub_resource type="MMNodeUniversalProperty" id=6]
default_type = 5
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="MMNode" id=7]
script = ExtResource( 5 )
graph_position = Vector2( 360, 320 )
image = SubResource( 6 )
type = 0
scale = Vector2( 20, 20 )
folds = 0
iterations = 9
persistence = 0.9
[sub_resource type="MMNodeUniversalProperty" id=8]
default_type = 5
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="MMNodeUniversalProperty" id=9]
default_type = 1
default_int = 0
default_float = 1.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
input_property = SubResource( 1 )
[sub_resource type="GradientBase" id=10]
script = ExtResource( 7 )
graph_position = Vector2( 360, 20 )
interpolation_type = 1
points = PoolRealArray( 0.00635593, 0, 0, 0, 1, 0.53178, 1, 1, 1, 1, 1, 1, 1, 1, 1 )
image = SubResource( 8 )
input = SubResource( 9 )
[sub_resource type="MMNodeUniversalProperty" id=11]
default_type = 5
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="MMNodeUniversalProperty" id=12]
default_type = 4
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 1, 1, 1, 1 )
input_property = SubResource( 8 )
[sub_resource type="MMNodeUniversalProperty" id=13]
default_type = 4
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 1, 1, 1, 1 )
input_property = SubResource( 6 )
[sub_resource type="MMNodeUniversalProperty" id=14]
default_type = 1
default_int = 0
default_float = 0.63
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="MMNode" id=15]
script = ExtResource( 3 )
graph_position = Vector2( 620, 100 )
image = SubResource( 11 )
input1 = SubResource( 12 )
input2 = SubResource( 13 )
blend_type = 2
opacity = SubResource( 14 )
[sub_resource type="MMNodeUniversalProperty" id=16]
default_type = 5
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
[sub_resource type="MMNodeUniversalProperty" id=17]
default_type = 1
default_int = 0
default_float = 1.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
input_property = SubResource( 11 )
[sub_resource type="GradientBase" id=18]
script = ExtResource( 7 )
graph_position = Vector2( 860, 140 )
interpolation_type = 1
points = PoolRealArray( 0, 0, 0, 0, 1, 0.0911017, 0, 0, 0, 1, 0.472458, 0.129412, 0.133333, 0.137255, 1, 0.735169, 0.121569, 0.12549, 0.12549, 1, 1, 0.156863, 0.152941, 0.152941, 1 )
image = SubResource( 16 )
input = SubResource( 17 )
[sub_resource type="MMNodeUniversalProperty" id=19]
default_type = 5
default_int = 0
default_float = 0.0
default_vector2 = Vector2( 0, 0 )
default_vector3 = Vector3( 0, 0, 0 )
default_color = Color( 0, 0, 0, 1 )
input_property = SubResource( 16 )
[sub_resource type="MMNode" id=20]
script = ExtResource( 4 )
graph_position = Vector2( 1120, 100 )
image = SubResource( 19 )
postfix = "_albedo"
[resource]
image_size = Vector2( 256, 256 )
nodes = [ SubResource( 5 ), SubResource( 7 ), SubResource( 10 ), SubResource( 15 ), SubResource( 18 ), SubResource( 20 ) ]