mirror of
https://github.com/Relintai/broken_seals.git
synced 2025-02-08 14:50:05 +01:00
87 lines
2.1 KiB
GDScript
87 lines
2.1 KiB
GDScript
tool
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extends EditorPlugin
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#var editor_packed_scene = preload("res://addons/mat_maker_gd/editor/MatMakerGDEditor.tscn")
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#var editor_scene = null
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#var tool_button : ToolButton = null
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var folders : PoolStringArray = [
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"res://addons/mat_maker_gd/nodes/uniform",
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"res://addons/mat_maker_gd/nodes/noise",
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"res://addons/mat_maker_gd/nodes/filter",
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"res://addons/mat_maker_gd/nodes/gradient",
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"res://addons/mat_maker_gd/nodes/pattern",
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"res://addons/mat_maker_gd/nodes/sdf2d",
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"res://addons/mat_maker_gd/nodes/sdf3d",
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"res://addons/mat_maker_gd/nodes/transform",
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"res://addons/mat_maker_gd/nodes/simple",
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"res://addons/mat_maker_gd/nodes/other",
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]
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func _enter_tree():
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for s in folders:
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evaluate_folder(s)
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func evaluate_folder(folder : String) -> void:
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var category : String = folder.substr(folder.find_last("/") + 1)
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var dir = Directory.new()
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if dir.open(folder) == OK:
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dir.list_dir_begin()
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var file_name = dir.get_next()
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while file_name != "":
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if !dir.current_is_dir():
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#print("Found file: " + file_name)
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var file : String = folder + "/" + file_name
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MMAlgos.register_node_script(category, file)
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file_name = dir.get_next()
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else:
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print("An error occurred when trying to access the path.")
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#func _enter_tree():
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# editor_scene = editor_packed_scene.instance()
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# editor_scene.set_plugin(self)
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# tool_button = add_control_to_bottom_panel(editor_scene, "MMGD")
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# tool_button.hide()
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#func _exit_tree():
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# remove_control_from_bottom_panel(editor_scene)
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# if editor_scene:
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# editor_scene.queue_free()
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# editor_scene = null
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# tool_button = null
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#func handles(object):
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# return object is MMMaterial
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#
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#func edit(object):
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# #if editor_scene:
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# # make_bottom_panel_item_visible(editor_scene)
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#
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# if object is MMMaterial:
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# editor_scene.set_mmmaterial(object as MMMaterial)
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#
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#func make_visible(visible):
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# if tool_button:
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# if visible:
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# tool_button.show()
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# else:
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# #if tool_button.pressed:
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# # tool_button.pressed = false
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#
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# if !tool_button.pressed:
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# tool_button.hide()
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func get_plugin_icon():
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return null
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func get_plugin_name():
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return "MatMakerGD"
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func has_main_screen():
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return false
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