mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-21 13:16:49 +01:00
120 lines
4.5 KiB
GDScript
120 lines
4.5 KiB
GDScript
extends Aura
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class_name AuraGD
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# Copyright (c) 2019-2020 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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func _handle_aura_damage(aura_data : AuraData, damage_info : SpellDamageInfo) -> void:
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randomize()
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if damage_info.dealer == null:
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printerr("_handle_aura_damage: damage_info.dealer is null! ")
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return
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damage_info.damage = damage_min + (randi() % (damage_max - damage_min))
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damage_info.damage *= damage_info.dealer.scharacter_level / float(EntityEnums.MAX_CHARACTER_LEVEL)
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damage_info.damage_source_type = aura_data.aura.damage_type
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if (is_instance_valid(damage_info.dealer)):
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damage_info.dealer.sdeal_damage_to(damage_info)
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func _handle_aura_heal(aura_data : AuraData, shi : SpellHealInfo) -> void:
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randomize()
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shi.heal = heal_min + (randi() % (heal_max - heal_min))
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shi.damage *= shi.dealer.scharacter_level / float(EntityEnums.MAX_CHARACTER_LEVEL)
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shi.heal_source_type = aura_data.aura.aura_type
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shi.dealer.sdeal_heal_to(shi)
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func _sapply(info : AuraApplyInfo) -> void:
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# var add : bool = false
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var ad : AuraData = info.target.sget_aura_by(info.caster, info.aura.id)
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if ad == null:
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# add = true
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ad = AuraData.new()
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setup_aura_data(ad, info);
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for i in range(get_aura_stat_attribute_count()):
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var stat_attribute : AuraStatAttribute = get_aura_stat_attribute(i)
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var stat : Stat = info.target.get_stat_enum(stat_attribute.stat)
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stat.add_modifier(id, stat_attribute.base_mod, stat_attribute.bonus_mod, stat_attribute.percent_mod)
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if states_add != 0:
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for i in range(EntityEnums.ENTITY_STATE_TYPE_INDEX_MAX):
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var t : int = 1 << i
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if states_add & t != 0:
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info.target.sadd_state_ref(i)
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info.target.sadd_aura(ad);
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else:
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ad.remaining_time = time
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func _sdeapply(data : AuraData) -> void:
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for i in range(get_aura_stat_attribute_count()):
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var stat_attribute : AuraStatAttribute = get_aura_stat_attribute(i)
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var stat : Stat = data.owner.get_stat_enum(stat_attribute.stat)
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stat.remove_modifier(id)
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if states_add != 0:
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for i in range(EntityEnums.ENTITY_STATE_TYPE_INDEX_MAX):
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var t : int = 1 << i
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if states_add & t != 0:
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data.owner.sremove_state_ref(i)
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func _con_aura_added(data : AuraData) -> void:
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if data.owner.get_character_skeleton() == null or data.owner.get_character_skeleton().root_attach_point == null:
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return
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var bse : SpellEffectVisualBasic = visual_spell_effects as SpellEffectVisualBasic
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if bse != null:
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if bse.root_aura_effect != null:
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if bse.root_aura_effect_time < 0.00001:
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data.owner.get_character_skeleton().root_attach_point.add_effect(bse.root_aura_effect)
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else:
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data.owner.get_character_skeleton().root_attach_point.add_effect_timed(bse.root_aura_effect, bse.root_aura_effect_time)
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if bse.torso_aura_effect != null:
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if bse.torso_aura_effect_time < 0.00001:
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data.owner.get_character_skeleton().torso_attach_point.add_effect(bse.torso_aura_effect)
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else:
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data.owner.get_character_skeleton().torso_attach_point.add_effect_timed(bse.torso_aura_effect, bse.torso_aura_effect_time)
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func _con_aura_removed(data : AuraData) -> void:
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var bse : SpellEffectVisualBasic = visual_spell_effects as SpellEffectVisualBasic
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if bse != null:
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if bse.root_aura_effect != null and bse.root_aura_effect_time < 0.00001:
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data.owner.get_character_skeleton().root_attach_point.remove_effect(bse.root_aura_effect)
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if bse.torso_aura_effect != null and bse.torso_aura_effect_time < 0.00001:
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data.owner.get_character_skeleton().torso_attach_point.remove_effect(bse.torso_aura_effect)
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