broken_seals/game/scripts/planets/dung_simple_planet.gd

111 lines
2.9 KiB
GDScript

tool
extends Planet
# Copyright (c) 2019-2020 Péter Magyar
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
func _setup():
if data == null:
return
if data.get_biome_data_count() == 0:
return
var bdata : BiomeData = data.get_biome_data(0)
var b : Biome
if bdata.target_script != null:
b = bdata.target_script.new()
if b == null:
print("biome is null. wrong type? " + bdata.resource_path)
return
elif bdata.target_class_name != "":
if not ClassDB.class_exists(bdata.target_class_name):
print("class doesnt exists" + bdata.resource_path)
return
b = ClassDB.instance(bdata.target_class_name)
else:
b = Biome.new()
b.current_seed = current_seed
b.data = bdata
b.setup()
add_biome(b)
if bdata.get_dungeon_data_count() == 0:
return
var dd : DungeonData = bdata.get_dungeon_data(0)
var dung : Dungeon
if dd.target_script != null:
dung = dd.target_script.new()
if dung == null:
print("dd is null. wrong type? " + dd.resource_path)
return
elif dd.target_class_name != "":
if not ClassDB.class_exists(dd.target_class_name):
print("class doesnt exists" + dd.resource_path)
return
dung = ClassDB.instance(dd.target_class_name)
else:
dung = Dungeon.new()
dung.posx = 0
dung.posy = -4
dung.posz = 0
dung.current_seed = current_seed
dung.data = dd
dung.setup()
add_dungeon(dung)
func _setup_library(library):
._setup_library(library)
for i in range(get_biome_count()):
var b : Biome = get_biome(i)
if b != null:
b.setup_library(library)
for i in range(get_dungeon_count()):
var d : Dungeon = get_dungeon(i)
if d != null:
d.setup_library(library)
func _generate_chunk(chunk, spawn_mobs):
if (get_biome_count() == 0):
return
var b : Biome = get_biome(0)
b.generate_chunk(chunk, spawn_mobs)
for i in range(get_dungeon_count()):
get_dungeon(i).generate_chunk(chunk, spawn_mobs)