broken_seals/game/scripts/world_generator/subzones
2022-07-31 19:41:12 +02:00
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dungeon_spawner.gd Now dungeons won't get spawned randomly by the zone, instead they are spawned by a new subzone class. 2022-07-31 19:41:12 +02:00
spawner.gd Added a new WorldGenRaycast class, and now world generator will use this instead of a stack and stack index to make the data available to the generation methods. Also added local uv to it. 2022-02-19 10:41:33 +01:00
test_subzone.gd Moved the world_generator folder under scripts. 2022-02-12 20:06:13 +01:00