mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
107 lines
2.5 KiB
GDScript
107 lines
2.5 KiB
GDScript
tool
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extends Control
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var editor
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var paint_canvas
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func _ready():
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editor = owner
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paint_canvas = editor.find_node("PaintCanvas")
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for i in get_node("Buttons").get_children():
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i.connect("item_pressed", self, "button_pressed")
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func button_pressed(button_name, button_item, id):
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# print("pressed: ", button_name)
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# print("pressed item is: '%s'" % button_item)
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match button_name:
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"File":
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handle_file_menu(button_item, id)
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"Edit":
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handle_edit_menu(button_item, id)
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"Canvas":
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handle_canvas_menu(button_item, id)
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"Layer":
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handle_layer_menu(button_item, id)
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"Grid":
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handle_grid_menu(button_item, id)
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"Magic":
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handle_magic_menu(button_item, id)
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"Editor":
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handle_editor_menu(button_item, id)
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func handle_file_menu(pressed_item: String, id):
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match pressed_item:
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"Save":
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owner.get_node("SaveFileDialog").show()
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"Load":
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owner.get_node("LoadFileDialog").show()
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"New":
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owner.get_node("ConfirmationDialog").show()
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func handle_edit_menu(pressed_item: String, id):
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match pressed_item:
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"Add Layer":
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editor.add_new_layer()
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func handle_canvas_menu(pressed_item: String, id):
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match pressed_item:
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"Change Size":
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owner.get_node("ChangeCanvasSize").show()
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"Crop To Content":
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owner.paint_canvas.crop_to_content()
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func handle_layer_menu(pressed_item: String, id):
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match pressed_item:
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"Add Layer":
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editor.add_new_layer()
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"Delete Layer":
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editor.remove_active_layer()
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"Duplicate Layer":
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editor.duplicate_active_layer()
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"Clear Layer":
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owner.paint_canvas.clear_active_layer()
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"Toggle Alpha Locked":
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owner.paint_canvas.active_layer.toggle_alpha_locked()
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$Buttons/Layer.get_popup().set_item_checked(id, not $Buttons/Layer.get_popup().is_item_checked(id))
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owner.find_node("LockAlpha").pressed = $Buttons/Layer.get_popup().is_item_checked(id)
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func handle_grid_menu(pressed_item: String, id):
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match pressed_item:
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"Change Grid Size":
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owner.get_node("ChangeGridSizeDialog").show()
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"Toggle Grid":
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owner.paint_canvas.toggle_grid()
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func handle_magic_menu(pressed_item: String, id):
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match pressed_item:
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"Add Layer":
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editor.add_new_layer()
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func handle_editor_menu(pressed_item: String, id):
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match pressed_item:
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"Settings":
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owner.get_node("Settings").show()
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"Toggle Grid":
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var grids_node = owner.find_node("Grids")
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grids_node.visible = !grids_node.visible
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"Reset Canvas Position":
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owner.paint_canvas_node.rect_position = Vector2(0, 0)
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func is_any_menu_open() -> bool:
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for child in $Buttons.get_children():
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if child.get_popup().visible:
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return true
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return false
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