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broken_seals/game/test_props/MeshDataInstance.tres

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[gd_resource type="PropData" load_steps=10 format=2]
[ext_resource path="res://modules/species/Human/Female/character_models/huf_handl.gltf" type="MeshDataResource" id=1]
[ext_resource path="res://modules/species/Human/Female/character_models/huf_spine1.gltf" type="MeshDataResource" id=2]
[ext_resource path="res://modules/species/Human/Female/character_textures/100_seamless/armor_green_scarf.png" type="Texture" id=3]
[ext_resource path="res://modules/species/Human/Female/character_textures/100_seamless/armor_red_scarf.png" type="Texture" id=4]
[ext_resource path="res://test_props/MeshDataInstance2.tres" type="PropData" id=5]
[sub_resource type="PropDataMeshData" id=1]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.879526, 0, 0.182433 )
mesh = ExtResource( 1 )
texture = ExtResource( 4 )
[sub_resource type="PropDataMeshData" id=2]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.014395, 0, 0.318146 )
mesh = ExtResource( 2 )
texture = ExtResource( 3 )
[sub_resource type="PropDataLight" id=3]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2.0665, 0, 1.18272 )
light_color = Color( 0.643137, 0.376471, 0.376471, 1 )
light_size = 21
[sub_resource type="PropDataProp" id=4]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5.40238, 0, 2.16996 )
prop = ExtResource( 5 )
[resource]
props = [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ) ]