mirror of
https://github.com/Relintai/broken_seals.git
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72 lines
2.3 KiB
GDScript
72 lines
2.3 KiB
GDScript
extends Button
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# Copyright (c) 2019-2021 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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export(NodePath) var container_path : NodePath
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export(NodePath) var status_label_path : NodePath
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export(NodePath) var use_websockets_checkbox_path : NodePath
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export(NodePath) var port_line_edit_path : NodePath
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var _container : Control
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var _status : Label
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var _use_websockets_checkbox : CheckBox
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var _port_line_edit : LineEdit
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func _ready():
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_container = get_node(container_path) as Control
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# get_tree().connect("connected_to_server", self, "connected_to_server")
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_status = get_node(status_label_path) as Label
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_status.text = ""
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_use_websockets_checkbox = get_node(use_websockets_checkbox_path) as CheckBox
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_port_line_edit = get_node(port_line_edit_path) as LineEdit
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#func _exit_tree():
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# get_tree().disconnect("connected_to_server", self, "connected_to_server")
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func _pressed():
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var port : String = _port_line_edit.text
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var portint : int = int(port)
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_status.text = "Connecting..."
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var err : int = 0
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if _use_websockets_checkbox.pressed:
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err = Server.start_hosting_websocket(portint)
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else:
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err = Server.start_hosting(portint)
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if err != OK:
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_status.text = "Error: " + str(err)
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else:
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_container.hide()
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#func connected_to_server():
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# _container.hide()
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