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https://github.com/Relintai/broken_seals.git
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19 lines
536 B
GDScript
19 lines
536 B
GDScript
tool
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extends MMNode
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var NoisePerlin = preload("res://addons/mat_maker_gd/nodes/common/noise_perlin.gd")
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var image : Image
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var tex : ImageTexture
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export(Vector2) var scale : Vector2 = Vector2(4, 4)
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export(int) var iterations : int = 3
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export(float) var persistence : float = 0.5
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func get_value_for(uv : Vector2, slot_idx : int, pseed : int) -> Color:
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return NoisePerlin.perlinc(uv, scale, iterations, persistence, pseed)
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func register_methods(mm_graph_node) -> void:
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mm_graph_node.add_slot_texture(0, 0, "recalculate_image", "")
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