broken_seals/game/modules
2021-02-07 17:18:55 +01:00
..
buildings Added mdr walls looking at every direction. Also added a test prop crypt entrance. 2020-07-19 15:03:51 +02:00
core Updated ESS, also added support for the new modelpart transforms on the gdscript side. 2021-01-29 16:33:27 +01:00
core_models Revert the editor to an earlier commit as the exports doesn't seem to work for me on head, and converted the icons from svg to png. 2020-07-31 02:12:23 +02:00
dungeon Update the WorldGenerator module to get the instance() helpers. 2020-07-17 20:54:49 +02:00
entity_classes Moved species_human.tres to the folder it should have been. 2021-02-07 17:18:55 +01:00
icons Convert the icon attributions to the new format. 2020-07-11 15:01:41 +02:00
planets/test_planet Update Voxelman and the mesh_utils module. Now lods over 4 is supported for terrarins. 2020-10-20 17:07:05 +02:00
species/Human Moved species_human.tres to the folder it should have been. 2021-02-07 17:18:55 +01:00
spell_effects/enchanter Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf . 2020-04-26 15:43:07 +02:00