broken_seals/game/player
2020-03-04 18:47:20 +01:00
..
CameraPivot.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
CharacterSkeletonAttachPoint.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
CharacterSkeletonGD.gd -CharacterSkeleton now uses _enter_tree() instead of _init() to set itself up, also it will duplicate the character material here, instead of durgin generation. This fixed a threading related crash. 2020-02-16 16:23:45 +01:00
DisplayEntity.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
DisplayPlayer.gd Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
DisplayPlayer.tscn Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
EntityModel.gd Fix matrix multiplication order for the display player, and small tweaks to the menu. 2020-01-14 13:40:38 +01:00
GUI.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
Mob.gd Actual contents of f2ac08f7. Not sure how I managed to mess up like this. 2020-03-04 18:47:20 +01:00
Mob.tscn -CharacterSkeleton now uses _enter_tree() instead of _init() to set itself up, also it will duplicate the character material here, instead of durgin generation. This fixed a threading related crash. 2020-02-16 16:23:45 +01:00
MobTest.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
NamePlate.gd -CharacterSkeleton now uses _enter_tree() instead of _init() to set itself up, also it will duplicate the character material here, instead of durgin generation. This fixed a threading related crash. 2020-02-16 16:23:45 +01:00
NetworkedPlayer.gd Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
NetworkedPlayer.tscn Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
Player.gd Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
Player.tscn Update to the latest ess. (Spawning rework). 2020-02-03 18:37:11 +01:00
PlayerGDBase.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
Unitframes.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00