broken_seals/game/modules/core_models
2022-02-11 19:09:08 +01:00
..
ceiling.blend Added mdr walls looking at every direction. Also added a test prop crypt entrance. 2020-07-19 15:03:51 +02:00
ceiling.gltf Added mdr walls looking at every direction. Also added a test prop crypt entrance. 2020-07-19 15:03:51 +02:00
ceiling.gltf.import Save the core models also as tres, and replace every instance of them to the tres variant. 2022-02-11 19:09:08 +01:00
ceiling.tres Save the core models also as tres, and replace every instance of them to the tres variant. 2022-02-11 19:09:08 +01:00
floor.blend Added mdr walls looking at every direction. Also added a test prop crypt entrance. 2020-07-19 15:03:51 +02:00
floor.gltf Added mdr walls looking at every direction. Also added a test prop crypt entrance. 2020-07-19 15:03:51 +02:00
floor.gltf.import Save the core models also as tres, and replace every instance of them to the tres variant. 2022-02-11 19:09:08 +01:00
floor.tres Save the core models also as tres, and replace every instance of them to the tres variant. 2022-02-11 19:09:08 +01:00
wall_xn.blend Added mdr walls looking at every direction. Also added a test prop crypt entrance. 2020-07-19 15:03:51 +02:00
wall_xn.gltf Added mdr walls looking at every direction. Also added a test prop crypt entrance. 2020-07-19 15:03:51 +02:00
wall_xn.gltf.import Save the core models also as tres, and replace every instance of them to the tres variant. 2022-02-11 19:09:08 +01:00
wall_xn.tres Save the core models also as tres, and replace every instance of them to the tres variant. 2022-02-11 19:09:08 +01:00
wall_xp.blend Added mdr walls looking at every direction. Also added a test prop crypt entrance. 2020-07-19 15:03:51 +02:00
wall_xp.gltf Added mdr walls looking at every direction. Also added a test prop crypt entrance. 2020-07-19 15:03:51 +02:00
wall_xp.gltf.import Save the core models also as tres, and replace every instance of them to the tres variant. 2022-02-11 19:09:08 +01:00
wall_xp.tres Save the core models also as tres, and replace every instance of them to the tres variant. 2022-02-11 19:09:08 +01:00
wall_zn.blend Added mdr walls looking at every direction. Also added a test prop crypt entrance. 2020-07-19 15:03:51 +02:00
wall_zn.gltf Added mdr walls looking at every direction. Also added a test prop crypt entrance. 2020-07-19 15:03:51 +02:00
wall_zn.gltf.import Save the core models also as tres, and replace every instance of them to the tres variant. 2022-02-11 19:09:08 +01:00
wall_zn.tres Save the core models also as tres, and replace every instance of them to the tres variant. 2022-02-11 19:09:08 +01:00
wall_zp.blend Added mdr walls looking at every direction. Also added a test prop crypt entrance. 2020-07-19 15:03:51 +02:00
wall_zp.gltf Added mdr walls looking at every direction. Also added a test prop crypt entrance. 2020-07-19 15:03:51 +02:00
wall_zp.gltf.import Save the core models also as tres, and replace every instance of them to the tres variant. 2022-02-11 19:09:08 +01:00
wall_zp.tres Save the core models also as tres, and replace every instance of them to the tres variant. 2022-02-11 19:09:08 +01:00