broken_seals/game/test_weapons/shield_test.tscn

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://test_weapons/shield_d.mesh" type="ArrayMesh" id=1]
[node name="MeshInstance2" type="MeshInstance"]
transform = Transform( -0.430658, 0.00290468, 0.130517, -0.130451, 0.00984704, -0.4306, -0.00563716, -0.449808, -0.00858344, 0, 0, 0 )
mesh = ExtResource( 1 )
material/0 = null