.. |
camera
|
Moved the camera out of data.
|
2020-04-26 11:26:42 +02:00 |
Body.gd
|
Update copyright headers.
|
2021-04-15 11:52:32 +02:00 |
bs_entity_spawner.gd
|
Update copyright headers.
|
2021-04-15 11:52:32 +02:00 |
bs_entity_spawner.tscn
|
Update ESS. The EntitySpawner is inherited from Node now.
|
2020-09-22 14:00:57 +02:00 |
CameraPivot.gd
|
Update copyright headers.
|
2021-04-15 11:52:32 +02:00 |
CharacterSkeletonAttachPoint.gd
|
Update copyright headers.
|
2021-04-15 11:52:32 +02:00 |
CharacterSkeletonGD.gd
|
Update copyright headers.
|
2021-04-15 11:52:32 +02:00 |
CharacterSkeletonMeshJob.gd
|
Update copyright headers.
|
2021-04-15 11:52:32 +02:00 |
DisplayPlayer.gd
|
Update copyright headers.
|
2021-04-15 11:52:32 +02:00 |
DisplayPlayer.tscn
|
CharacterSkeleton now uses the ThreadPool module to generate meshes. Also updated MeshTools to get the 2 functions I added to the singleton.
|
2020-05-30 19:25:32 +02:00 |
EntityModel.gd
|
Fix matrix multiplication order for the display player, and small tweaks to the menu.
|
2020-01-14 13:40:38 +01:00 |
GUI.gd
|
Update copyright headers.
|
2021-04-15 11:52:32 +02:00 |
Mob.gd
|
Update copyright headers.
|
2021-04-15 11:52:32 +02:00 |
MobTest.gd
|
Update copyright headers.
|
2021-04-15 11:52:32 +02:00 |
NamePlate.gd
|
Update copyright headers.
|
2021-04-15 11:52:32 +02:00 |
NetworkedPlayer.gd
|
Update copyright headers.
|
2021-04-15 11:52:32 +02:00 |
Player.gd
|
Update copyright headers.
|
2021-04-15 11:52:32 +02:00 |
PlayerGDBase.gd
|
Update copyright headers.
|
2021-04-15 11:52:32 +02:00 |
Unitframes.gd
|
Update copyright headers.
|
2021-04-15 11:52:32 +02:00 |