broken_seals/game
2020-07-10 15:25:32 +02:00
..
addons Update ESS tot he latest to get the getter/setter renames. Also fix an unrelated error. 2020-06-05 19:45:42 +02:00
autoload Moved around a few autoloads. 2020-07-04 20:30:42 +02:00
cursors Moved around a few autoloads. 2020-07-04 20:30:42 +02:00
fonts
modules Update ESS to get the Entity level simplifications. 2020-07-10 15:25:32 +02:00
player Update ESS to get the Entity level simplifications. 2020-07-10 15:25:32 +02:00
scenes Update ESS to get the Entity level simplifications. 2020-07-10 15:25:32 +02:00
scripts Update WorldGenerator to the latest. 2020-07-10 02:40:12 +02:00
steering_ai_framework
test_props Update the engine and Voxelman to grab the prop related changes. 2020-07-07 18:40:24 +02:00
test_weapons Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD. 2020-06-16 19:10:52 +02:00
texture_tools
ui Update ESS to get the Entity level simplifications. 2020-07-10 15:25:32 +02:00
voxelman Update the engine and Voxelman to grab the prop related changes. 2020-07-07 18:40:24 +02:00
.gitignore
default_bus_layout.tres
ess_data.json Removed the settings from ess_data.json, as the data plugin will need to be reworked to be useful again. 2020-04-26 13:38:11 +02:00
icon.png
icon.png.flags
icon.png.import
project.godot Restored the ability to have multiple characters, and also turned off class learning/xp. I'm not yet sure how to go about it, maybe class levels could give some xp boost, will experiment more when the project is more mature. 2020-07-10 11:16:02 +02:00