broken_seals/game/voxelman/world
2020-04-18 20:58:43 +02:00
..
CubicVoxelMesher.gd Update every module, to grab recent improvements/fixes. Update everything to work with the latest Voxelman. 2020-04-02 21:40:08 +02:00
TestVoxelMesher.gd Update Voxelman to the latest. 2020-04-06 14:53:27 +02:00
TVTestScene.tscn Went back to using the voxel textures I created, but set them to be 256x256. 2020-02-15 15:42:40 +01:00
TVVoxelChunk.gd Update Voxelman to the latest. 2020-04-06 14:40:14 +02:00
TVVoxelMesher.gd Update Voxelman to the latest. 2020-04-06 14:53:27 +02:00
TVVoxelWorld.gd Now the game pretty much supports modding. MainScene will now look through the project opening all files named game_module.tres and in alphabetic order of their resource_path if exist it calls load_module on them. ESS's resourcedb is now created by MainScene, and it's the static type, with id remapping on. Append your resourcedbs into it. See game_module.gd. Also updated HEADS to grab the latest ESS. 2020-04-18 20:58:43 +02:00
TVVoxelWorld.tscn Removed a few more now unused classes, and reorganized the Voxelman folder. 2020-02-13 14:06:56 +01:00