mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-28 13:27:10 +01:00
99 lines
3.0 KiB
GDScript
99 lines
3.0 KiB
GDScript
tool
|
|
extends VoxelmanLevelGenerator
|
|
class_name MainPlanetGenerator
|
|
|
|
# Copyright (c) 2019-2020 Péter Magyar
|
|
#
|
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
# of this software and associated documentation files (the "Software"), to deal
|
|
# in the Software without restriction, including without limitation the rights
|
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
# copies of the Software, and to permit persons to whom the Software is
|
|
# furnished to do so, subject to the following conditions:
|
|
#
|
|
# The above copyright notice and this permission notice shall be included in all
|
|
# copies or substantial portions of the Software.
|
|
#
|
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
# SOFTWARE.
|
|
|
|
const planet_folder : String = "res://data/planets/"
|
|
|
|
export(int) var _force_planet : int = -1
|
|
export(int) var _level_seed : int
|
|
export(bool) var _spawn_mobs : bool
|
|
|
|
var _world : VoxelWorld
|
|
var _planet : Planet
|
|
var _library : VoxelmanLibrary
|
|
|
|
func setup(world : VoxelWorld, level_seed : int, spawn_mobs : bool, library: VoxelmanLibrary) -> void:
|
|
_level_seed = level_seed
|
|
_world = world
|
|
_spawn_mobs = spawn_mobs
|
|
_library = library
|
|
|
|
create_planet()
|
|
|
|
func _generate_chunk(chunk : VoxelChunk) -> void:
|
|
if _planet == null:
|
|
return
|
|
|
|
_planet.generate_chunk(chunk, _spawn_mobs)
|
|
|
|
func create_planet():
|
|
var planet_files : Array = Array()
|
|
|
|
var dir = Directory.new()
|
|
if dir.open(planet_folder) == OK:
|
|
dir.list_dir_begin()
|
|
var file_name = dir.get_next()
|
|
while (file_name != ""):
|
|
if not dir.current_is_dir():
|
|
planet_files.append(file_name)
|
|
|
|
file_name = dir.get_next()
|
|
|
|
if planet_files.size() == 0:
|
|
return
|
|
|
|
var ind : int
|
|
if _force_planet == -1:
|
|
seed(_level_seed)
|
|
ind = randi() % planet_files.size()
|
|
else:
|
|
ind = _force_planet
|
|
|
|
var planet_data : PlanetData = ResourceLoader.load(planet_folder + planet_files[ind], "PlanetData")
|
|
|
|
if planet_data == null:
|
|
print("planet_data is null!")
|
|
return
|
|
|
|
print("planet loaded: " + planet_data.resource_path)
|
|
|
|
if planet_data.target_script != null:
|
|
_planet = planet_data.target_script.new()
|
|
|
|
if _planet == null:
|
|
print("_planet is null. wrong type? " + planet_data.resource_path)
|
|
return
|
|
elif planet_data.target_class_name != "":
|
|
if not ClassDB.class_exists(planet_data.target_class_name):
|
|
print("class doesnt exists" + planet_data.resource_path)
|
|
return
|
|
|
|
_planet = ClassDB.instance(planet_data.target_class_name)
|
|
else:
|
|
_planet = Planet.new()
|
|
|
|
_planet.current_seed = _level_seed
|
|
_planet.data = planet_data
|
|
_planet.setup()
|
|
_planet.setup_library(_library)
|