broken_seals/game/modules/buildings/CryptEntranceDoor.tscn

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://modules/planets/test_planet/dungeons/dung_teleporter.gd" type="Script" id=1]
[ext_resource path="res://modules/planets/test_planet/voxel_library/textures/test_brick_albedo.png" type="Texture" id=2]
[sub_resource type="CubeMesh" id=1]
size = Vector3( 1, 1, 1 )
[sub_resource type="SpatialMaterial" id=2]
flags_vertex_lighting = true
albedo_color = Color( 0.494118, 0.494118, 0.494118, 1 )
albedo_texture = ExtResource( 2 )
[sub_resource type="BoxShape" id=3]
extents = Vector3( 0.5, 0.5, 0.5 )
[node name="DungeonTeleporter" type="StaticBody"]
script = ExtResource( 1 )
default_albedo = Color( 0.521569, 0.521569, 0.521569, 1 )
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.5, 0.5 )
mesh = SubResource( 1 )
material/0 = SubResource( 2 )
[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.5, 0.5, 0.5 )
shape = SubResource( 3 )