mirror of
https://github.com/Relintai/broken_seals.git
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70 lines
2.8 KiB
Plaintext
70 lines
2.8 KiB
Plaintext
<?xml version="1.0" encoding="utf-8"?>
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<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
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<asset>
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<contributor>
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<author>Anonymous</author>
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<authoring_tool>Collada Exporter for Blender 2.6+, by Juan Linietsky (juan@codenix.com)</authoring_tool>
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</contributor>
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<created>2019-11-05T20:05:32Z</created>
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<modified>2019-11-05T20:05:32Z</modified>
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<unit meter="1.0" name="meter"/>
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<up_axis>Z_UP</up_axis>
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</asset>
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<library_geometries>
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<geometry id="id-mesh-2" name="Cube.001">
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<mesh>
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<source id="id-mesh-2-positions">
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<float_array id="id-mesh-2-positions-array" count="12"> 0.9985207319259644 0.005162975750863552 -0.9978580474853516 0.9985207319259644 0.005162975750863552 1.0021419525146484 -1.0014792680740356 0.005162975750863552 1.0021419525146484 -1.0014792680740356 0.005162975750863552 -0.9978580474853516</float_array>
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<technique_common>
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<accessor source="#id-mesh-2-positions-array" count="4" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="id-mesh-2-normals">
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<float_array id="id-mesh-2-normals-array" count="12"> 0.0 -1.0 0.0 0.0 -1.0 0.0 0.0 -1.0 0.0 0.0 -1.0 0.0</float_array>
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<technique_common>
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<accessor source="#id-mesh-2-normals-array" count="4" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="id-mesh-2-texcoord-0">
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<float_array id="id-mesh-2-texcoord-0-array" count="8"> 0.9998998641967773 0.00010007619857788086 0.9998999834060669 0.9998998641967773 0.00010007619857788086 0.9998999834060669 0.00010001659393310547 0.00010004639625549316</float_array>
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<technique_common>
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<accessor source="#id-mesh-2-texcoord-0-array" count="4" stride="2">
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<param name="S" type="float"/>
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<param name="T" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<vertices id="id-mesh-2-vertices">
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<input semantic="POSITION" source="#id-mesh-2-positions"/>
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</vertices>
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<polygons count="1">
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<input semantic="VERTEX" source="#id-mesh-2-vertices" offset="0"/>
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<input semantic="NORMAL" source="#id-mesh-2-normals" offset="0"/>
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<input semantic="TEXCOORD" source="#id-mesh-2-texcoord-0" offset="0" set="0"/>
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<p> 0 1 2 3 </p>
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</polygons>
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</mesh>
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</geometry>
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</library_geometries>
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<library_visual_scenes>
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<visual_scene id="id-scene-1" name="scene">
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<node id="Cube" name="Cube" type="NODE">
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<matrix sid="transform"> 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 0.0 0.0 0.0 0.0 1.0 </matrix>
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<instance_geometry url="#id-mesh-2">
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</instance_geometry>
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</node>
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</visual_scene>
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</library_visual_scenes>
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<scene>
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<instance_visual_scene url="#id-scene-1" />
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</scene>
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</COLLADA>
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