mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
55 lines
2.1 KiB
GDScript
55 lines
2.1 KiB
GDScript
extends Node
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# Copyright (c) 2019-2020 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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export(PackedScene) var number_scene
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func damage(entity_position : Vector3, entity_height : float, value : int, crit : bool) -> void:
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var scene : Node = number_scene.instance()
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add_child(scene)
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scene.owner = self
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entity_position.y += entity_height + (0.2 * randf())
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entity_position.x += entity_height * 0.4 - entity_height * 0.8 * randf()
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entity_position.z += entity_height * 0.4 - entity_height * 0.8 * randf()
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scene.damage(entity_position, value, crit)
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func heal(entity_position : Vector3, entity_height : float, value : int, crit : bool) -> void:
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var scene : Node = number_scene.instance()
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add_child(scene)
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scene.owner = self
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randomize()
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entity_position.y += entity_height + (0.3 * randf())
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entity_position.x += entity_height * 0.4 - entity_height * 0.8 * randf()
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entity_position.z += entity_height * 0.4 - entity_height * 0.8 * randf()
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scene.heal(entity_position, value, crit)
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func clear() -> void:
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for child in get_children():
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child.queue_free()
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