mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-21 13:16:49 +01:00
188 lines
4.5 KiB
GDScript
188 lines
4.5 KiB
GDScript
extends Control
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# Copyright (c) 2019-2021 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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export(NodePath) var opener_button_path : NodePath
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var opener_button : BaseButton
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export(NodePath) var spell_entry_container_path : NodePath
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export(NodePath) var prev_button_path : NodePath
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export(NodePath) var next_button_path : NodePath
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export(bool) var show_not_learned : bool = true
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export(bool) var show_not_learnable : bool = false
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var _spell_entry_container : Node
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var _item_entries : Array
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var _prev_button : Button
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var _next_button : Button
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var _player : Entity
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var _vendor : Entity
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var _page : int = 0
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var _max_pages : int = 0
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var _vendor_item_data : VendorItemData
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var _timer : float = 0
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func _ready() -> void:
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opener_button = get_node_or_null(opener_button_path) as BaseButton
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_item_entries.clear()
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_spell_entry_container = get_node(spell_entry_container_path)
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for i in range(_spell_entry_container.get_child_count()):
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_item_entries.append(_spell_entry_container.get_child(i))
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_prev_button = get_node(prev_button_path)
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_next_button = get_node(next_button_path)
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_prev_button.connect("pressed", self, "dec_page")
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_next_button.connect("pressed", self, "inc_page")
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connect("visibility_changed", self, "_visibility_changed")
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set_process(false)
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func _process(delta):
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_timer += delta
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if _timer > 1:
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_timer = 0
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if _player == null:
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return
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var target : Entity = _player.getc_target()
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if target != _vendor:
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hide()
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if !_player.isc_target_in_interact_range():
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hide()
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func inc_page() -> void:
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if _vendor_item_data == null:
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return
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_page += 1
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if _page > _max_pages:
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_page = _max_pages
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refresh_entries()
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func dec_page() -> void:
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if _vendor_item_data == null:
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return
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_page -= 1
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if _page < 0:
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_page = 0
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refresh_entries()
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func refresh_entries() -> void:
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if _player == null || _vendor_item_data == null:
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return
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var i : int = 0
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var n : int = 0
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# for n in range(len(_item_entries)):
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while n < len(_item_entries):
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var spindex : int = i + (_page * len(_item_entries))
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if spindex >= _vendor_item_data.get_num_vendor_datas():
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_item_entries[n].set_vendor_item(_player, null, 0)
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i += 1
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n += 1
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continue
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var vide : VendorItemDataEntry = _vendor_item_data.get_vendor_data(spindex)
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if !vide:
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continue
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_item_entries[n].set_vendor_item(_player, vide, spindex)
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i += 1
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n += 1
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func refresh_all() -> void:
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if _player == null:
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return
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if _vendor_item_data == null:
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return
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_max_pages = int(_vendor_item_data.get_num_vendor_datas() / len(_item_entries))
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if _page > _max_pages:
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_page = _max_pages
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refresh_entries()
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func _visibility_changed() -> void:
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if visible:
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if !_player:
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return
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var t : Entity = _player.ctarget
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if !t:
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return
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_vendor_item_data = t.getc_entity_data().entity_class_data.get_vendor_item_data()
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_page = 0
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refresh_all()
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else:
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_vendor = null
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set_process(visible)
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func set_player(p_player: Entity) -> void:
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if _player != null:
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_player.disconnect("onc_open_winow_request", self, "onc_open_winow_request")
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_player = p_player
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_player.connect("onc_open_winow_request", self, "onc_open_winow_request")
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func onc_open_winow_request(window_id : int) -> void:
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if window_id != EntityEnums.ENTITY_WINDOW_VENDOR:
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return
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_vendor = _player.getc_target()
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show()
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# if player.has_signal("player_moved") && !player.is_connected("player_moved", self, "on_player_moved"):
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# player.connect("player_moved", self, "on_player_moved", [], CONNECT_ONESHOT)
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