broken_seals/game/scenes
2020-03-30 01:22:25 +02:00
..
BrokenSeals.tscn More files. 2019-11-20 14:05:35 +01:00
CharacterCreationMenu.gd Implemented profile based class levelling. Update HEADS to grab the changes from the ESS side. 2020-03-20 03:32:44 +01:00
CharacterSelector.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
CharacterSelectorMenu.gd Now the character's button in the menu will be selected by default. (Its still a button for now.) 2020-03-24 02:22:01 +01:00
ConnectButton.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
ConnectServerButton.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
DisconnectButton.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
GameScene.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
HostButton.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
HostGameButton.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
Main.tscn More files. 2019-11-20 14:05:35 +01:00
MainScene.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
Menu.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
Menu.tscn Experimental automatic load, and renamed a few buttons. 2020-03-24 00:56:19 +01:00
Shared.tscn More files. 2019-11-20 14:05:35 +01:00
World.tscn Fully implemented lod. Lod level 1 just drops the uv2 channel, lod level 2 merges together the meshes, lod level 3 drops the uv channel by sampling the textures into vertex color. Updated HEADS to grab a voxelman change. Also temporarily disabled threaded chunk builds because I introduced (or made manifest) a crash. 2020-03-30 01:22:25 +02:00