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broken_seals/game/ui/touch_pad/analog.tscn
2019-11-20 14:30:34 +01:00

95 lines
2.3 KiB
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[gd_scene load_steps=8 format=2]
[ext_resource path="res://ui/touch_pad/analog.gd" type="Script" id=1]
[ext_resource path="res://ui/touch_pad/big_circle.png" type="Texture" id=2]
[ext_resource path="res://ui/touch_pad/small_circle.png" type="Texture" id=3]
[sub_resource type="Animation" id=1]
length = 5.0
tracks/0/type = "value"
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ) ]
}
[sub_resource type="Animation" id=2]
step = 1.0
tracks/0/type = "value"
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 0 ),
"update": 0,
"values": [ Color( 0, 0, 0, 0 ) ]
}
[sub_resource type="Animation" id=3]
tracks/0/type = "value"
tracks/0/path = NodePath("ball:rotation_degrees")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("ball:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ) ]
}
[sub_resource type="Animation" id=4]
tracks/0/type = "value"
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ) ]
}
[node name="Analog" type="Node2D"]
script = ExtResource( 1 )
__meta__ = {
"__editor_plugin_screen__": "2D"
}
isDynamicallyShowing = true
[node name="bg" type="Sprite" parent="."]
texture = ExtResource( 2 )
[node name="ball" type="Sprite" parent="."]
texture = ExtResource( 3 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/alpha_in = SubResource( 1 )
anims/alpha_out = SubResource( 2 )
anims/ball_center = SubResource( 3 )
anims/default = SubResource( 4 )