mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-11-10 08:42:11 +01:00
213 lines
6.3 KiB
GDScript
213 lines
6.3 KiB
GDScript
extends Control
|
|
|
|
# Copyright (c) 2019-2020 Péter Magyar
|
|
#
|
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
# of this software and associated documentation files (the "Software"), to deal
|
|
# in the Software without restriction, including without limitation the rights
|
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
# copies of the Software, and to permit persons to whom the Software is
|
|
# furnished to do so, subject to the following conditions:
|
|
#
|
|
# The above copyright notice and this permission notice shall be included in all
|
|
# copies or substantial portions of the Software.
|
|
#
|
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
# SOFTWARE.
|
|
|
|
export(NodePath) var menu_path : NodePath
|
|
export(NodePath) var container_path : NodePath
|
|
export(NodePath) var player_display_container_path : NodePath
|
|
export(ButtonGroup) var character_button_group : ButtonGroup
|
|
export(PackedScene) var character_entry : PackedScene
|
|
export(String) var character_folder : String
|
|
|
|
export(NodePath) var load_button_path : NodePath
|
|
export(NodePath) var renounce_button_path : NodePath
|
|
export(NodePath) var create_button_path : NodePath
|
|
|
|
export(bool) var automatic_character_load : bool = false
|
|
|
|
var container : Node
|
|
var player_display_container_node : Node
|
|
|
|
func _ready():
|
|
container = get_node(container_path)
|
|
player_display_container_node = get_node(player_display_container_path)
|
|
|
|
if container == null:
|
|
Logger.error("CharacterSelector not set up properly!")
|
|
|
|
connect("visibility_changed", self, "visibility_changed")
|
|
|
|
refresh()
|
|
|
|
func refresh():
|
|
clear()
|
|
# Entities.list_spells()
|
|
var dir : Directory = Directory.new()
|
|
|
|
var first_entry : Button = null
|
|
|
|
if dir.open("user://" + character_folder) == OK:
|
|
dir.list_dir_begin()
|
|
|
|
var file_name = "."
|
|
|
|
while (file_name != ""):
|
|
file_name = dir.get_next()
|
|
|
|
if dir.current_is_dir():
|
|
continue
|
|
|
|
var f : File = File.new()
|
|
|
|
if f.open("user://" + character_folder + "/" + file_name, File.READ) == OK:
|
|
var st : String = f.get_as_text()
|
|
f.close()
|
|
|
|
var json_err : String = validate_json(st)
|
|
|
|
if json_err != "":
|
|
Logger.error("Save corrupted! " + file_name)
|
|
Logger.error(json_err)
|
|
continue
|
|
|
|
var p = parse_json(st)
|
|
|
|
if typeof(p) != TYPE_DICTIONARY:
|
|
Logger.error("Save corrupted! Not Dict! " + file_name)
|
|
continue
|
|
|
|
var display : Entity = ESS.entity_spawner.spawn_display_player(file_name, player_display_container_node.get_path())
|
|
|
|
var entity_data : EntityData = ESS.get_resource_db().get_entity_data(display.characterclass_id)
|
|
|
|
if entity_data == null:
|
|
print("EntityData not found!")
|
|
display.queue_free()
|
|
continue
|
|
|
|
#player_display_container_node.add_child(display)
|
|
#display.owner = player_display_container_node
|
|
|
|
#display.from_dict(p as Dictionary)
|
|
|
|
var centry : Button = character_entry.instance() as Button
|
|
container.add_child(centry)
|
|
centry.owner = container
|
|
centry.group = character_button_group
|
|
centry.pressed = true
|
|
centry.connect("pressed", self, "character_selection_changed")
|
|
|
|
centry.setup(file_name, display.sentity_name, ESS.get_resource_db().get_entity_data(display.characterclass_id).text_name, display.scharacter_level, display.sclass_level, display)
|
|
|
|
if first_entry == null:
|
|
first_entry = centry
|
|
|
|
if first_entry != null:
|
|
first_entry.pressed = true
|
|
|
|
if first_entry != null:
|
|
get_node(container_path).show()
|
|
get_node(load_button_path).show()
|
|
get_node(create_button_path).hide()
|
|
get_node(renounce_button_path).show()
|
|
|
|
if (automatic_character_load):
|
|
load_character()
|
|
else:
|
|
get_node(container_path).hide()
|
|
get_node(load_button_path).hide()
|
|
get_node(create_button_path).show()
|
|
get_node(renounce_button_path).hide()
|
|
else:
|
|
dir.make_dir("user://" + character_folder)
|
|
|
|
get_node(container_path).hide()
|
|
get_node(load_button_path).hide()
|
|
get_node(create_button_path).show()
|
|
get_node(renounce_button_path).hide()
|
|
|
|
func clear() -> void:
|
|
for c in container.get_children():
|
|
c.disconnect("pressed", self, "character_selection_changed")
|
|
c.queue_free()
|
|
|
|
for e in player_display_container_node.get_children():
|
|
e.queue_free()
|
|
|
|
func renounce_character() -> void:
|
|
var b : BaseButton = character_button_group.get_pressed_button()
|
|
|
|
if b == null:
|
|
return
|
|
|
|
var class_profile : ClassProfile = ProfileManager.getc_player_profile().get_class_profile(b.entity.characterclass_id)
|
|
|
|
var xp_data : XPData = ESS.get_resource_db().get_xp_data()
|
|
|
|
if xp_data.can_class_level_up(class_profile.level):
|
|
class_profile.xp += b.entity.sclass_xp
|
|
|
|
var xpr : int = xp_data.get_class_xp(class_profile.level)
|
|
|
|
while xp_data.can_class_level_up(class_profile.level) and class_profile.xp >= xpr:
|
|
class_profile.level += 1
|
|
class_profile.xp -= xpr
|
|
|
|
xpr = xp_data.get_class_xp(class_profile.level)
|
|
|
|
ProfileManager.save()
|
|
|
|
var file_name : String = "user://" + character_folder + "/" + b.file_name
|
|
|
|
var f : File = File.new()
|
|
|
|
if f.file_exists(file_name):
|
|
var d : Directory = Directory.new()
|
|
if d.remove(file_name) == OK:
|
|
refresh()
|
|
|
|
func load_character() -> void:
|
|
var b : BaseButton = character_button_group.get_pressed_button()
|
|
|
|
if b == null:
|
|
return
|
|
|
|
# if multiplayer.has_network_peer():
|
|
# var file_name : String = "user://" + character_folder + "/" + b.file_name
|
|
#
|
|
# var f : File = File.new()
|
|
#
|
|
# if f.open(file_name, File.READ) == OK:
|
|
# var data : String = f.get_as_text()
|
|
#
|
|
# f.close()
|
|
#
|
|
# Server.upload_character(data)
|
|
#
|
|
# get_node("/root/Main").load_character(b.file_name)
|
|
# else:
|
|
get_node("/root/Main").load_character(b.file_name)
|
|
|
|
func visibility_changed() -> void:
|
|
if visible:
|
|
refresh()
|
|
|
|
func character_selection_changed() -> void:
|
|
var b : BaseButton = character_button_group.get_pressed_button()
|
|
|
|
if b == null:
|
|
return
|
|
|
|
for e in player_display_container_node.get_children():
|
|
e.get_body().hide()
|
|
|
|
b.entity.get_body().show()
|