mirror of
https://github.com/Relintai/broken_seals.git
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34 lines
652 B
GDScript
34 lines
652 B
GDScript
extends Control
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#export(NodePath) var opener_button_path : NodePath
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var opener_button : BaseButton
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export(NodePath) var container_path : NodePath
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var container : Node
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var _player : Entity
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func _ready():
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# opener_button = get_node_or_null(opener_button_path) as BaseButton
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container = get_node(container_path)
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func set_player(p_player: Entity) -> void:
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_player = p_player
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for c in container.get_children():
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if c.has_method("set_player"):
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c.set_player(_player)
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func _on_button_toggled(button_pressed):
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if button_pressed:
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show()
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else:
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hide()
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func _on_Button_pressed():
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if opener_button:
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opener_button.pressed = false
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hide()
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