broken_seals/game/modules/core
2020-06-23 20:58:14 +02:00
..
crafting Removed mana from stats. 2020-04-27 17:11:10 +02:00
entity_resources Update ESS to get the EntityResourceData removal update. Also update the Engine. 2020-06-20 16:15:24 +02:00
entity_skills Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf . 2020-04-26 15:43:07 +02:00
item_templates Update ESS, to get the ItemVisual to ModelVisual rename. 2020-05-19 21:10:07 +02:00
materials Update Voxelman, and the engine to the latest and work on getting props to work again. Also brought back the test props. 2020-06-23 20:58:14 +02:00
model_visuals Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD. 2020-06-16 19:10:52 +02:00
shaders Only calculate texture for uv2 if it actually needs to happen. So far doing it like this seems faster. 2020-05-09 20:41:17 +02:00
xp Fix .gitignore to only ignore the modules folder that is in the root of the project. This commit contains the missing files from #6ef0a84fbecf . 2020-04-26 15:43:07 +02:00
game_module.tres Health and Speed are now EntityResources. The Stat versions are now just flat modifiers to them. Added back the Mana stat as a flat mana modifier. Also updated ESS to get the changes necessary for this system. 2020-04-27 18:40:20 +02:00
resource_db.tres Update ESS to get the EntityResourceData removal update. Also update the Engine. 2020-06-20 16:15:24 +02:00