broken_seals/game/scripts
2020-04-18 20:58:43 +02:00
..
ai Update to the latest ESS, to get bugfixes, and the getter style upgrade. 2020-02-26 21:22:30 +01:00
auras Implemented mana. Also updated HEADS, as ESS had lots of changes for EntityResources so this can work. 2020-03-11 16:38:01 +01:00
biomes Update HEADS to get the new ESS changes. Because of these changes the Entities autoload is now removed, it's code/functionality has been brought into a new bs_entity_spawner resource. 2020-04-18 14:35:28 +02:00
dungeon_start_rooms Update to the latest Voxelman, to get the VoxelChunk->VoxelChunk,VoxelChunkDefault refactor. 2020-03-12 23:26:19 +01:00
dungeons Update the license for 2020. 2020-01-31 20:01:34 +01:00
entities Update to the latest ESS, to get bugfixes, and the getter style upgrade. 2020-02-26 21:22:30 +01:00
game_modules Now the game pretty much supports modding. MainScene will now look through the project opening all files named game_module.tres and in alphabetic order of their resource_path if exist it calls load_module on them. ESS's resourcedb is now created by MainScene, and it's the static type, with id remapping on. Append your resourcedbs into it. See game_module.gd. Also updated HEADS to grab the latest ESS. 2020-04-18 20:58:43 +02:00
items Update the license for 2020. 2020-01-31 20:01:34 +01:00
planets Update the license for 2020. 2020-01-31 20:01:34 +01:00
resources Implemented mana. Also updated HEADS, as ESS had lots of changes for EntityResources so this can work. 2020-03-11 16:38:01 +01:00
settings Update the license for 2020. 2020-01-31 20:01:34 +01:00
spells Update ESS to the latest. 2020-04-07 13:13:07 +02:00
world_generators Update the license for 2020. 2020-01-31 20:01:34 +01:00