broken_seals/game/scenes
2020-04-18 22:51:17 +02:00
..
BrokenSeals.tscn More files. 2019-11-20 14:05:35 +01:00
CharacterCreationMenu.gd Update HEADS to get the new ESS changes. Because of these changes the Entities autoload is now removed, it's code/functionality has been brought into a new bs_entity_spawner resource. 2020-04-18 14:35:28 +02:00
CharacterSelector.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
CharacterSelectorMenu.gd Now the game pretty much supports modding. MainScene will now look through the project opening all files named game_module.tres and in alphabetic order of their resource_path if exist it calls load_module on them. ESS's resourcedb is now created by MainScene, and it's the static type, with id remapping on. Append your resourcedbs into it. See game_module.gd. Also updated HEADS to grab the latest ESS. 2020-04-18 20:58:43 +02:00
ConnectButton.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
ConnectServerButton.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
DisconnectButton.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
GameScene.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
HostButton.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
HostGameButton.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
Main.tscn More files. 2019-11-20 14:05:35 +01:00
MainScene.gd Update ESS to grab the new database class. Main Scene now uses it, instead of the static db. 2020-04-18 22:51:17 +02:00
Menu.gd Update the license for 2020. 2020-01-31 20:01:34 +01:00
Menu.tscn Update HEADS, to grab the latest voxelman. Also smaller doc-related fixes to the other modules. 2020-04-18 02:55:13 +02:00
Shared.tscn More files. 2019-11-20 14:05:35 +01:00
World.tscn Update HEADS, mainly to grab the latest ESS changes. 2020-04-14 17:04:59 +02:00