mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-21 13:16:49 +01:00
144 lines
4.7 KiB
GDScript
144 lines
4.7 KiB
GDScript
extends Node
|
|
|
|
# Copyright (c) 2019-2020 Péter Magyar
|
|
#
|
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
# of this software and associated documentation files (the "Software"), to deal
|
|
# in the Software without restriction, including without limitation the rights
|
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
# copies of the Software, and to permit persons to whom the Software is
|
|
# furnished to do so, subject to the following conditions:
|
|
#
|
|
# The above copyright notice and this permission notice shall be included in all
|
|
# copies or substantial portions of the Software.
|
|
#
|
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
# SOFTWARE.
|
|
|
|
signal setting_changed(section, key, value)
|
|
signal settings_loaded()
|
|
|
|
const SAVE_PATH : String = "user://settings.cfg"
|
|
|
|
var loaded : bool = false
|
|
|
|
var _config_file : ConfigFile = ConfigFile.new()
|
|
var _settings : Dictionary = {
|
|
"rendering" : {
|
|
"viewport_scale" : ProjectSettings.get("display/window/size/viewport_scale"),
|
|
"thread_model" : ProjectSettings.get("rendering/threads/thread_model"),
|
|
"borderless" : ProjectSettings.get("display/window/size/borderless"),
|
|
"fullscreen" : ProjectSettings.get("display/window/size/fullscreen"),
|
|
"always_on_top" : ProjectSettings.get("display/window/size/always_on_top"),
|
|
"shadows_enabled" : ProjectSettings.get("rendering/quality/shadows/enabled"),
|
|
"use_vsync" : ProjectSettings.get("display/window/vsync/use_vsync"),
|
|
"vsync_via_compositor" : ProjectSettings.get("display/window/vsync/vsync_via_compositor"),
|
|
},
|
|
"ui" : {
|
|
"touchscreen_mode" : OS.has_touchscreen_ui_hint(),
|
|
},
|
|
"debug" : {
|
|
"debug_info" : false
|
|
}
|
|
}
|
|
|
|
func _ready():
|
|
load_settings()
|
|
|
|
var actions : Array = InputMap.get_actions()
|
|
|
|
for action in actions:
|
|
var acts : Array = InputMap.get_action_list(action)
|
|
|
|
for i in range(len(acts)):
|
|
var a = acts[i]
|
|
if a is InputEventKey:
|
|
var nie : BSInputEventKey = BSInputEventKey.new()
|
|
nie.from_input_event_key(a as InputEventKey)
|
|
acts[i] = nie
|
|
|
|
InputMap.action_erase_event(action, a)
|
|
InputMap.action_add_event(action, nie)
|
|
|
|
|
|
func set_value(section, key, value) -> void:
|
|
_settings[section][key] = value
|
|
|
|
if has_method("set_" + section + "_" + key):
|
|
call("set_" + section + "_" + key, value)
|
|
|
|
save_settings()
|
|
|
|
emit_signal("setting_changed", section, key, value)
|
|
|
|
func get_value(section, key):
|
|
return _settings[section][key]
|
|
|
|
func _set_value(section, key, value) -> void:
|
|
_settings[section][key] = value
|
|
|
|
if has_method("set_" + section + "_" + key):
|
|
call("set_" + section + "_" + key, value)
|
|
|
|
func save_settings() -> void:
|
|
for section in _settings.keys():
|
|
for key in _settings[section]:
|
|
_config_file.set_value(section, key, _settings[section][key])
|
|
|
|
_config_file.save(SAVE_PATH)
|
|
|
|
func load_settings() -> void:
|
|
var error : int = _config_file.load(SAVE_PATH)
|
|
|
|
if error != OK:
|
|
# print("Failed to load the settings file! Error code %s" % error)
|
|
return
|
|
|
|
for section in _settings.keys():
|
|
for key in _settings[section]:
|
|
_set_value(section, key, _config_file.get_value(section, key, _settings[section][key]))
|
|
|
|
loaded = true
|
|
emit_signal("settings_loaded")
|
|
|
|
func set_rendering_thread_model(value : int) -> void:
|
|
ProjectSettings.set("rendering/threads/thread_model", value)
|
|
|
|
func set_rendering_borderless(value : bool) -> void:
|
|
ProjectSettings.set("display/window/size/borderless", value)
|
|
OS.window_borderless = value
|
|
|
|
func set_rendering_fullscreen(value : bool) -> void:
|
|
ProjectSettings.set("display/window/size/fullscreen", value)
|
|
OS.window_fullscreen = value
|
|
|
|
func set_rendering_always_on_top(value : bool) -> void:
|
|
ProjectSettings.set("display/window/size/always_on_top", value)
|
|
OS.set_window_always_on_top(value)
|
|
|
|
func set_rendering_viewport_scale(value : int) -> void:
|
|
ProjectSettings.set("rendering/window/size/viewport_scale", value)
|
|
var v: Vector2 = OS.get_window_size()
|
|
v *= value * 0.01
|
|
|
|
get_tree().get_root().size = v
|
|
|
|
func set_rendering_shadows_enabled(value : bool) -> void:
|
|
ProjectSettings.set("rendering/quality/shadows/enabled", value)
|
|
|
|
func set_rendering_use_vsync(value : bool) -> void:
|
|
ProjectSettings.set("display/window/vsync/use_vsync", value)
|
|
|
|
OS.vsync_enabled = value
|
|
|
|
func set_rendering_vsync_via_compositor(value : bool) -> void:
|
|
ProjectSettings.set("display/window/vsync/vsync_via_compositor", value)
|
|
|
|
OS.vsync_via_compositor = value
|
|
|