mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-28 13:27:10 +01:00
94 lines
2.6 KiB
GDScript
94 lines
2.6 KiB
GDScript
tool
|
|
extends Spatial
|
|
class_name CharacterSkeketonAttachPoint
|
|
|
|
# Copyright Péter Magyar relintai@gmail.com
|
|
# MIT License, functionality from this class needs to be protable to the entity spell system
|
|
|
|
# Copyright (c) 2019-2021 Péter Magyar
|
|
|
|
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
# of this software and associated documentation files (the "Software"), to deal
|
|
# in the Software without restriction, including without limitation the rights
|
|
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
# copies of the Software, and to permit persons to whom the Software is
|
|
# furnished to do so, subject to the following conditions:
|
|
#
|
|
# The above copyright notice and this permission notice shall be included in all
|
|
# copies or substantial portions of the Software.
|
|
|
|
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
# SOFTWARE.
|
|
|
|
var effects : Dictionary
|
|
var timed_effects : Dictionary
|
|
|
|
var follow : int = -1
|
|
export(Array, NodePath) var positions : Array
|
|
var follow_node : Spatial = null
|
|
|
|
func add(effect : PackedScene) -> void:
|
|
if effects.has(effect):
|
|
effects[effect][0] = effects[effect][0] + 1
|
|
else:
|
|
var eff : Node = effect.instance()
|
|
|
|
add_child(eff)
|
|
eff.owner = self
|
|
|
|
var data : Array = [ 1, eff ]
|
|
effects[effect] = data
|
|
|
|
func add_timed(effect : PackedScene, time : float) -> void:
|
|
if timed_effects.has(effect):
|
|
timed_effects[effect][0] = timed_effects[effect][0] + 1
|
|
else:
|
|
var eff : Node = effect.instance()
|
|
|
|
add_child(eff)
|
|
eff.owner = self
|
|
|
|
var data : Array = [ 1, eff, time ]
|
|
timed_effects[effect] = data
|
|
|
|
func remove(effect : PackedScene) -> void:
|
|
if effects.has(effect):
|
|
var data : Array = effects[effect]
|
|
|
|
data[0] = data[0] - 1
|
|
|
|
if data[0] <= 0:
|
|
data[1].queue_free()
|
|
|
|
effects.erase(effect)
|
|
|
|
|
|
func _process(delta : float) -> void:
|
|
if follow_node != null:
|
|
global_transform = follow_node.global_transform
|
|
|
|
for k in timed_effects.keys():
|
|
var data : Array = timed_effects[k]
|
|
|
|
data[2] -= delta
|
|
|
|
if data[2] <= 0:
|
|
data[1].queue_free()
|
|
|
|
timed_effects.erase(k)
|
|
|
|
func set_node_position(index : int) -> void:
|
|
follow = index
|
|
|
|
if index >= positions.size():
|
|
index = -1
|
|
|
|
if follow != -1:
|
|
follow_node = get_node(positions[follow]) as Spatial
|
|
|