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mirror of https://github.com/Relintai/broken_seals.git synced 2024-12-25 01:17:10 +01:00
broken_seals/game/addons/mat_maker_gd
2021-10-26 13:52:55 +02:00
..
editor sdf3d_shape_box node. 2021-10-26 10:47:27 +02:00
icons Turned the widget scripts into tool scripts. 2021-10-17 00:58:07 +02:00
nodes sdf3d_op_morph node. 2021-10-26 13:52:55 +02:00
widgets Fixed curves, and the curve editor, and added curve support for sd_shape_line. 2021-10-20 19:53:05 +02:00
windows/file_dialog Added the image picker button from Material Maker. Also added image node. 2021-10-18 12:33:31 +02:00
LICENSE.md Created an addon from https://github.com/Relintai/mat_maker_gd . (Only the ported stuff). Also took the nodes from the newest https://github.com/RodZill4/material-maker . 2021-10-01 00:54:13 +02:00
new_resource.tres sdf3d_op_morph node. 2021-10-26 13:52:55 +02:00
plugin.cfg Created an addon from https://github.com/Relintai/mat_maker_gd . (Only the ported stuff). Also took the nodes from the newest https://github.com/RodZill4/material-maker . 2021-10-01 00:54:13 +02:00
plugin.gd Universal input support for mat_maker_gd. Nothing is using it yet, so it might need fixes. 2021-10-05 23:14:54 +02:00
README.md Created an addon from https://github.com/Relintai/mat_maker_gd . (Only the ported stuff). Also took the nodes from the newest https://github.com/RodZill4/material-maker . 2021-10-01 00:54:13 +02:00

mat_maker_gd

My goal with this project is to take Material Maker's ( https://github.com/RodZill4/material-maker ) code, and make it an in-godot texture/image generator.

If it turns out well I'll probably turn it into a c++ engine module eventually.