mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-21 13:16:49 +01:00
107 lines
2.0 KiB
GDScript
107 lines
2.0 KiB
GDScript
class_name BrushPrefabs
|
|
|
|
|
|
const list = [
|
|
[ Vector2(0, -1),
|
|
Vector2(-1, 0), Vector2(0, 0), Vector2(1, 0),
|
|
Vector2(0, 1)
|
|
],
|
|
[Vector2(-1, -1), Vector2(0, -1), Vector2(1, -1),
|
|
Vector2(-1, 0), Vector2(0, 0), Vector2(1, 0),
|
|
Vector2(-1, 1), Vector2(0, 1), Vector2(1, 1),
|
|
],
|
|
[
|
|
Vector2(-1, 0), Vector2(0, 0), Vector2(1, 0),
|
|
],
|
|
[ Vector2(0, -1),
|
|
Vector2(0, 0),
|
|
Vector2(0, 1)
|
|
]
|
|
]
|
|
|
|
|
|
enum Type {
|
|
V_LINE,
|
|
H_LINE,
|
|
RECT,
|
|
CIRCLE,
|
|
}
|
|
|
|
static func get_brush(type, size: int):
|
|
var pixels = []
|
|
if size < 1:
|
|
size = 1
|
|
|
|
match type:
|
|
Type.CIRCLE:
|
|
size += 1
|
|
var center = Vector2.ZERO
|
|
var last = center
|
|
var radius = size / 2.0
|
|
for x in range(size):
|
|
for y in range(size):
|
|
if Vector2(x - radius, y - radius).length() < size / 3.0:
|
|
pixels.append(Vector2(x, y))
|
|
|
|
var avg = Vector2(size / 2, size / 2)
|
|
avg = Vector2(floor(avg.x), floor(avg.y))
|
|
|
|
for i in range(pixels.size()):
|
|
pixels[i] -= avg
|
|
|
|
Type.RECT:
|
|
var center = Vector2.ZERO
|
|
var last = center
|
|
for x in range(size):
|
|
for y in range(size):
|
|
pixels.append(Vector2(x, y))
|
|
|
|
var avg = Vector2.ZERO
|
|
for cell in pixels:
|
|
avg += cell
|
|
|
|
avg.x /= pixels.size()
|
|
avg.y /= pixels.size()
|
|
|
|
avg = Vector2(floor(avg.x), floor(avg.y))
|
|
|
|
for i in range(pixels.size()):
|
|
pixels[i] -= avg
|
|
|
|
Type.V_LINE:
|
|
var center = Vector2.ZERO
|
|
var last = center
|
|
pixels.append(Vector2.ZERO)
|
|
|
|
for i in range(size - 1):
|
|
var sig = sign(last.y)
|
|
if sig == 0:
|
|
sig = 1
|
|
|
|
if last.y < 0:
|
|
center.y = abs(last.y) * -sig
|
|
else:
|
|
center.y = abs(last.y+1) * -sig
|
|
last = center
|
|
pixels.append(center)
|
|
Type.H_LINE:
|
|
var center = Vector2.ZERO
|
|
var last = center
|
|
pixels.append(Vector2.ZERO)
|
|
|
|
for i in range(size - 1):
|
|
var sig = sign(last.x)
|
|
if sig == 0:
|
|
sig = 1
|
|
|
|
if last.x < 0:
|
|
center.x = abs(last.x) * -sig
|
|
else:
|
|
center.x = abs(last.x+1) * -sig
|
|
last = center
|
|
pixels.append(center)
|
|
|
|
return pixels
|
|
|
|
|