mirror of
https://github.com/Relintai/broken_seals.git
synced 2024-12-21 13:16:49 +01:00
71 lines
2.0 KiB
GDScript
71 lines
2.0 KiB
GDScript
tool
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extends Planet
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# Copyright (c) 2019-2020 Péter Magyar
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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func _setup():
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if data == null:
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return
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if data.get_biome_data_count() == 0:
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return
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var bdata : BiomeData = data.get_biome_data(0)
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var b : Biome
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if bdata.target_script != null:
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b = bdata.target_script.new()
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if b == null:
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print("biome is null. wrong type? " + bdata.resource_path)
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return
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elif bdata.target_class_name != "":
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if not ClassDB.class_exists(bdata.target_class_name):
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print("class doesnt exists" + bdata.resource_path)
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return
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b = ClassDB.instance(bdata.target_class_name)
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else:
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b = Biome.new()
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b.current_seed = current_seed
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b.data = bdata
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b.setup()
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add_biome(b)
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func _setup_library(library):
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._setup_library(library)
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for i in range(get_biome_count()):
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var b : Biome = get_biome(i)
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if b != null:
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b.setup_library(library)
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func _generate_chunk(chunk, spawn_mobs):
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if (get_biome_count() == 0):
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return
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var b : Biome = get_biome(0)
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b.generate_chunk(chunk, spawn_mobs)
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