broken_seals/game/test_weapons/TestOnehander.tscn

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://test_weapons/sword_i.mesh" type="ArrayMesh" id=1]
[node name="MeshInstance" type="MeshInstance"]
transform = Transform( 0.0566188, -0.29807, 0, 0.386498, 0.0264298, 0.31413, -0.31211, -0.0213429, 0.389, 0, 0, 0 )
mesh = ExtResource( 1 )
material/0 = null
material/1 = null