broken_seals/game/scripts/game_modules/GameModule.gd

30 lines
801 B
GDScript

extends Resource
class_name GameModule
export(bool) var enabled : bool = true
export(String) var description : String = ""
# You can put onther game modules (path) here, so it's easier to tell when a module depends on an another
# It's for humans at the moment
export(PoolStringArray) var dependencies : PoolStringArray = PoolStringArray()
export(ESSResourceDB) var resource_db : ESSResourceDB
func load_module():
if resource_db != null:
resource_db.initialize()
ESS.resource_db.add_entity_resource_db(resource_db)
# var r : ESSResourceDB = ESS.resource_db
#
# for e in r.get_entity_datas():
# print(e.resource_path)
# print(e.get_id())
# for s in r.get_spells():
# print(s.resource_name)
# print(s.get_id())
func on_request_instance(what : int, node : Node) -> void:
return