broken_seals/game/addons/godot-plugin-refresher/plugin_refresher.gd

54 lines
1.3 KiB
GDScript

tool
extends HBoxContainer
signal request_refresh_plugin(p_name)
signal confirm_refresh_plugin(p_name)
onready var options = $OptionButton
func _ready():
$RefreshButton.icon = get_icon('Reload', 'EditorIcons')
func update_items(p_plugins):
if not options:
return
options.clear()
var plugin_dirs = p_plugins.keys()
for idx in plugin_dirs.size():
var plugin_dirname = plugin_dirs[idx]
var plugin_name = p_plugins[plugin_dirname]
options.add_item(plugin_name, idx)
options.set_item_metadata(idx, plugin_dirname)
func select_plugin(p_name):
if not options:
return
if p_name == null or p_name.empty():
return
for idx in options.get_item_count():
var plugin = options.get_item_metadata(idx)
if plugin == p_name:
options.selected = options.get_item_id(idx)
break
func _on_RefreshButton_pressed():
if options.selected == -1:
return # nothing selected
var plugin = options.get_item_metadata(options.selected)
if not plugin or plugin.empty():
return
emit_signal("request_refresh_plugin", plugin)
func show_warning(p_name):
$ConfirmationDialog.dialog_text = """
Plugin `%s` is currently disabled.\n
Do you want to enable it now?
""" % [p_name]
$ConfirmationDialog.popup_centered()
func _on_ConfirmationDialog_confirmed():
var plugin = options.get_item_metadata(options.selected)
emit_signal('confirm_refresh_plugin', plugin)