mirror of
https://github.com/Relintai/broken_seals.git
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70 lines
2.4 KiB
GDScript
70 lines
2.4 KiB
GDScript
extends "PlayerGDBase.gd"
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class_name NetworkedPlayerGD
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# Copyright Péter Magyar relintai@gmail.com
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# MIT License, functionality from this class needs to be protable to the entity spell system
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# Copyright (c) 2019-2020 Péter Magyar
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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const ray_length = 1000
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const ACCEL : float = 100.0
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const DEACCEL : float = 100.0
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const GRAVITY : float = -24.8
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const JUMP_SPEED : float = 3.8
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const MAX_SLOPE_ANGLE : float = 40.0
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const MOUSE_TARGET_MAX_OFFSET : int = 10
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var y_rot : float = 0.0
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var animation_tree : AnimationTree
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var anim_node_state_machine : AnimationNodeStateMachinePlayback = null
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func _ready() -> void:
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animation_tree = get_character_skeleton().get_animation_tree()
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if animation_tree != null:
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anim_node_state_machine = animation_tree["parameters/playback"]
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func rotate_delta(x_delta : float) -> void:
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y_rot += x_delta
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if y_rot > 360:
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y_rot = 0
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if y_rot < 0:
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y_rot = 360
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get_body().rotation_degrees = Vector3(0.0, y_rot, 0.0)
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remote func sset_position(position : Vector3, rotation : Vector3) -> void:
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if multiplayer.network_peer and multiplayer.is_network_server():
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cset_position(position, rotation)
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vrpc("cset_position", position, rotation)
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remote func cset_position(position : Vector3, rotation : Vector3) -> void:
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get_body().translation = position
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get_body().rotation = rotation
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func _moved() -> void:
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if sis_casting():
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sfail_cast()
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