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https://github.com/Relintai/broken_seals.git
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35 lines
1.6 KiB
Plaintext
35 lines
1.6 KiB
Plaintext
[gd_resource type="PropData" load_steps=12 format=2]
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[ext_resource path="res://modules/species/Human/Female/character_models/huf_handl.gltf" type="MeshDataResource" id=1]
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[ext_resource path="res://modules/species/Human/Female/character_models/huf_spine1.gltf" type="MeshDataResource" id=2]
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[ext_resource path="res://modules/species/Human/Female/character_textures/100_seamless/armor_green_scarf.png" type="Texture" id=3]
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[ext_resource path="res://modules/species/Human/Female/character_textures/100_seamless/armor_red_scarf.png" type="Texture" id=4]
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[ext_resource path="res://test_props/MeshDataInstance2.tres" type="PropData" id=5]
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[ext_resource path="res://test_props/MeshDataInstance2.tscn" type="PackedScene" id=6]
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[sub_resource type="PropDataMeshData" id=1]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.879526, 0, 0.182433 )
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mesh = ExtResource( 1 )
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texture = ExtResource( 4 )
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[sub_resource type="PropDataMeshData" id=2]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.879526, 0, 2.33732 )
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mesh = ExtResource( 2 )
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texture = ExtResource( 3 )
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[sub_resource type="PropDataLight" id=3]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.879526, 0, 1.18272 )
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light_color = Color( 0.643137, 0.376471, 0.376471, 1 )
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light_size = 6
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[sub_resource type="PropDataProp" id=4]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5.55294, 0, 2.9085 )
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prop = ExtResource( 5 )
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[sub_resource type="PropDataScene" id=5]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5.0194, 0, 1.18272 )
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scene = ExtResource( 6 )
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[resource]
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props = [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ) ]
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