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https://github.com/Relintai/broken_seals.git
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40 lines
1.1 KiB
GDScript
40 lines
1.1 KiB
GDScript
tool
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extends EditorPlugin
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const BoneGizmoPlugin = preload("res://addons/gdpose/bonegizmoplugin.gd")
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const SkeletonPopup = preload("res://addons/gdpose/SkeletonPopup.tscn")
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var skeleton_popup_instance
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var bone_gizmo = BoneGizmoPlugin.new()
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func get_plugin_name():
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return "GD Pose Plugin"
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func _enter_tree():
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# Initialization of the plugin goes here.
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add_spatial_gizmo_plugin(bone_gizmo)
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# add our menu
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skeleton_popup_instance = SkeletonPopup.instance()
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add_control_to_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, skeleton_popup_instance)
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skeleton_popup_instance.visible = false
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func _exit_tree():
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remove_spatial_gizmo_plugin(bone_gizmo)
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if skeleton_popup_instance:
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remove_control_from_container(EditorPlugin.CONTAINER_SPATIAL_EDITOR_MENU, skeleton_popup_instance)
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skeleton_popup_instance.queue_free()
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skeleton_popup_instance = null
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func make_visible(visible):
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if skeleton_popup_instance:
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skeleton_popup_instance.visible = visible
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func handles(object):
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return object is Skeleton
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func edit(object):
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var skeleton : Skeleton = object
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if skeleton_popup_instance:
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skeleton_popup_instance.edit(skeleton)
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