broken_seals/game/shaders/3_simple_y_billboard.shader

12 lines
351 B
GLSL

shader_type spatial;
render_mode blend_add,depth_draw_opaque,cull_disabled,specular_disabled,unshaded;
uniform vec4 albedo : hint_color;
uniform sampler2D texture_albedo : hint_albedo;
void fragment() {
vec2 base_uv = UV;
vec4 albedo_tex = texture(texture_albedo,base_uv);
ALBEDO = albedo.rgb * albedo_tex.rgb;
ALPHA = albedo.a * albedo_tex.a;
}