broken_seals/game/models/buildings/crypt/CryptEntrance.tres

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[gd_resource type="PropData" load_steps=39 format=2]
[ext_resource path="res://textures/world/stone/stone_dungeon_1_albedo.png" type="Texture" id=1]
[ext_resource path="res://models/core_models/wall_xp.tres" type="MeshDataResource" id=2]
[ext_resource path="res://models/core_models/wall_xn.tres" type="MeshDataResource" id=3]
[ext_resource path="res://models/core_models/wall_zn.tres" type="MeshDataResource" id=4]
[ext_resource path="res://models/core_models/wall_zp.tres" type="MeshDataResource" id=5]
[ext_resource path="res://models/core_models/floor.tres" type="MeshDataResource" id=6]
[sub_resource type="PropDataMeshData" id=1]
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mesh = ExtResource( 4 )
texture = ExtResource( 1 )
[sub_resource type="PropDataMeshData" id=2]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, -3 )
mesh = ExtResource( 4 )
texture = ExtResource( 1 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0, -3 )
mesh = ExtResource( 4 )
texture = ExtResource( 1 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1, -3 )
mesh = ExtResource( 4 )
texture = ExtResource( 1 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, -3 )
mesh = ExtResource( 4 )
texture = ExtResource( 1 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -3 )
mesh = ExtResource( 4 )
texture = ExtResource( 1 )
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mesh = ExtResource( 5 )
texture = ExtResource( 1 )
[sub_resource type="PropDataMeshData" id=8]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0 )
mesh = ExtResource( 5 )
texture = ExtResource( 1 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 0, 0 )
mesh = ExtResource( 5 )
texture = ExtResource( 1 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 1, 0 )
mesh = ExtResource( 5 )
texture = ExtResource( 1 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0 )
mesh = ExtResource( 5 )
texture = ExtResource( 1 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
mesh = ExtResource( 5 )
texture = ExtResource( 1 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 2, 0 )
mesh = ExtResource( 6 )
texture = ExtResource( 1 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 2, 2, -1 )
mesh = ExtResource( 6 )
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texture = ExtResource( 1 )
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mesh = ExtResource( 6 )
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mesh = ExtResource( 6 )
texture = ExtResource( 1 )
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texture = ExtResource( 1 )
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texture = ExtResource( 1 )
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texture = ExtResource( 1 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 3, 0, -1 )
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[resource]
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