broken_seals/game/materials/liquid_material.tres

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[gd_resource type="SpatialMaterial" format=2]
[resource]
flags_transparent = true
flags_unshaded = true
flags_do_not_receive_shadows = true
vertex_color_use_as_albedo = true
params_cull_mode = 2
albedo_color = Color( 1, 1, 1, 0.662745 )