broken_seals/game/audio_bus_layout.tres

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[gd_resource type="AudioBusLayout" format=2]
[resource]
bus/0/send = "Spells"
bus/1/name = "UI"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = "Master"
bus/2/name = "Spells"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = "Master"
bus/3/name = "Footsteps"
bus/3/solo = false
bus/3/mute = false
bus/3/bypass_fx = false
bus/3/volume_db = 0.0
bus/3/send = "Master"
bus/4/name = "Ambient"
bus/4/solo = false
bus/4/mute = false
bus/4/bypass_fx = false
bus/4/volume_db = 0.0
bus/4/send = "Master"
bus/5/name = "Music"
bus/5/solo = false
bus/5/mute = false
bus/5/bypass_fx = false
bus/5/volume_db = 0.0
bus/5/send = "Master"